Some things have been refined and expanded based on feedback from Age of Wonders III and gameplay-wise this is the best iteration of the system. I’ve seen the Age of Wonders franchise refereed to as “turn-based Total War” and it’s an apt description that remains true here. While your mileage varies depending on faction, such as the Vanguard feeling exactly like an XCOM game while the melee focused Kir’ko play as anything but, the general themes of cover, movement, and even the UI will feel familiar. When you engage another unit stack in combat, you are moved to an appropriately themed battle map, where things become more XCOM than Civilization. There’s the main map from which you’ll expand and perform your usual 4X duties. No matter the game, there’s always a quest to find someone’s lost dog.īasic gameplay is very familiar and stays close to both the standard 4X formula and Age of Wonders‘ own unique mechanics.
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